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Author Topic: Friendster Wizard, PLEASE!!!!!!!  (Read 2303 times)
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DigSy_27
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« on: May 11, 2006, 10:01:23 PM »

Guyz, I'm so tired of searching for the code for the Friendster Wizard. I've been finding it for almost 3 days. So please, if anyone knows the code for that, may you post it in here?Huh

Thx so much for the kind person who'll post it here.

Any help would be appreciated.

   

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« on: May 11, 2006, 10:01:23 PM »

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beapot
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« Reply #1 on: May 11, 2006, 11:33:03 PM »

http://www.friendsterforum.com/forum/index.php/topic,2808.0.html

i made a tutorial regarding this topic.. just right now... please take a look if that's the one ur looking for  Smiley
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yhami_24
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« Reply #2 on: May 11, 2006, 11:39:15 PM »

hey!
you didnt say want kind of codes that you want please tell me because there so many kind of codes to choose from and it si very difficult for me to identify which codes do you like much!
hope it is ok to you!
    punk
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beapot
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« Reply #3 on: May 11, 2006, 11:55:06 PM »

hey!
you didnt say want kind of codes that you want please tell me because there so many kind of codes to choose from and it si very difficult for me to identify which codes do you like much!
hope it is ok to you!
punk

what do u mean? you have other codes for other kinds of wizard? that's cool! kindly share it with us.. tnx..! Wink
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« Reply #4 on: May 12, 2006, 05:06:03 AM »

what wizard??? what will the wizard do to your profile?  Shocked
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« Reply #4 on: May 12, 2006, 05:06:03 AM »

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« Reply #5 on: May 13, 2006, 03:44:56 PM »

 Cheesy
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beapot
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« Reply #6 on: May 13, 2006, 06:28:21 PM »

what wizard??? what will the wizard do to your profile? Shocked

 Grin Grin Grin hehe
it's a talking merlin the wizard who can speak and play that pops up ur page..
it's just an additional twist u know... instead of using alert boxes that welcomes ur visitor
this is an alternative for it. =)

and don't forget.. it only works with IE  Wink
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DigSy_27
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« Reply #7 on: May 15, 2006, 11:16:32 AM »

Hey!!! Thx so much 4 d help. Especially you BEAPOT!!!!

To YHAMI_24, do u mean u hav lots of different codes 4 dat one???

May u kindly post dat in hir so everybody can see it.

Thx so much!!!

Luv lots!!!

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« Reply #8 on: May 15, 2006, 02:20:16 PM »

I have one with pikachu.. and you can actually have the agent speak if you have a TTS engine. you can put other characters there but you'll need to have the file for that character. check it out

http://www.friendster.com/profiles/archer74
« Last Edit: May 15, 2006, 02:20:38 PM by ‡ ÅrÇhëR™ ‡ » Logged
beapot
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« Reply #9 on: May 15, 2006, 10:33:41 PM »

I have one with pikachu.. and you can actually have the agent speak if you have a TTS engine. you can put other characters there but you'll need to have the file for that character. check it out

http://www.friendster.com/profiles/archer74


i think this is the one 's been talking about... well, thnx for that additional info...  Smiley
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« Reply #10 on: June 25, 2006, 10:13:13 PM »

I heard You can now add a Merlin Wizard to a non-overlay.  Smiley
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beapot
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« Reply #11 on: June 26, 2006, 11:20:28 AM »

I heard You can now add a Merlin Wizard to a non-overlay. Smiley

ooopsss im not sure abouit that... maybe... well... pls inform us if it works..
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« Reply #12 on: June 26, 2006, 11:25:15 AM »

ooopsss im not sure abouit that... maybe... well... pls inform us if it works..
Yeah, It is working.. I just put it n my profile.. Though it's kinda slow..  Sad
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« Reply #13 on: July 14, 2006, 04:23:38 AM »

uh..how should i put the code? you said its now working on non-overlay profile..but how?
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« Reply #14 on: July 14, 2006, 01:32:29 PM »

uh..how should i put the code? you said its now working on non-overlay profile..but how?
I'm quite bad n explaining things.. here' d code. If u still don't get it, then go to www.FriendsterForum.com
&#60;&#79;&#98;&#106;&#101;&#99;&#116;&#32;&#73;&#68;&#61;&#109;&#101;&#114;&#108;&#105;&#110;&#102;&#115;&#116;&#119;&#101;&#97;&#107;&#101;&#114;&#115;&#32;&#67;&#108;&#97;&#115;&#115;&#73;&#68;&#61;&#67;&#76;&#83;&#73;&#68;&#58;&#68;&#52;&#53;&#70;&#68;&#51;&#49;&#66;&#45;&#53;&#67;&#54;&#69;&#45;&#49;&#49;&#68;&#49;&#45;&#57;&#69;&#67;&#49;&#45;&#48;&#48;&#67;&#48;&#52;&#70;&#68;&#55;&#48;&#56;&#49;&#70;&#62;&#60;&#47;&#79;&#98;&#106;&#101;&#99;&#116;&#62;&#10;&#60;&#115;&#99;&#114;&#105;&#112;&#116;&#32;&#108;&#97;&#110;&#103;&#117;&#97;&#103;&#101;&#61;&quot;&#74;&#97;&#118;&#97;&#83;&#99;&#114;&#105;&#112;&#116;&quot;&#62;&#10;&#118;&#97;&#114;&#32;&#82;&#111;&#118;&#101;&#114;&#73;&#68;;&#32;&#10;&#118;&#97;&#114;&#32;&#82;&#111;&#118;&#101;&#114;&#65;&#67;&#83;;&#32;&#10;&#109;&#101;&#114;&#108;&#105;&#110;&#102;&#115;&#116;&#119;&#101;&#97;&#107;&#101;&#114;&#115;&#46;&#67;&#111;&#110;&#110;&#101;&#99;&#116;&#101;&#100;&#32;&#61;&#32;&#116;&#114;&#117;&#101;;&#32;&#10;&#82;&#111;&#118;&#101;&#114;&#76;&#111;&#97;&#100;&#101;&#100;&#32;&#61;&#32;&#76;&#111;&#97;&#100;&#76;&#111;&#99;&#97;&#108;&#65;&#103;&#101;&#110;&#116;(&#82;&#111;&#118;&#101;&#114;&#73;&#68;&#44;&#32;&#82;&#111;&#118;&#101;&#114;&#65;&#67;&#83;);&#32;&#10;&#82;&#111;&#118;&#101;&#114;&#32;&#61;&#32;&#109;&#101;&#114;&#108;&#105;&#110;&#102;&#115;&#116;&#119;&#101;&#97;&#107;&#101;&#114;&#115;&#46;&#67;&#104;&#97;&#114;&#97;&#99;&#116;&#101;&#114;&#115;&#46;&#67;&#104;&#97;&#114;&#97;&#99;&#116;&#101;&#114;(&#82;&#111;&#118;&#101;&#114;&#73;&#68;);&#10;&#82;&#111;&#118;&#101;&#114;&#46;&#83;&#104;&#111;&#119;();
 
Rover.Play("GetAttention");
Rover.Play("Acknowledge");
Rover.Speak("Welcome to this Friendster page!");
Rover.moveto(screen.width-150,screen.height-150,5);
Rover.Play("Surprised");
Rover.Think("Hmm... What should I do next.…");
Rover.Play("Confused");
Rover.Play("DontRecognize");
Rover.Speak("Bye bye!");
Rover.Play("Wave");
Rover.Hide();
 
&#102;&#117;&#110;&#99;&#116;&#105;&#111;&#110;&#32;&#76;&#111;&#97;&#100;&#76;&#111;&#99;&#97;&#108;&#65;&#103;&#101;&#110;&#116;(&#67;&#104;&#97;&#114;&#73;&#68;&#44;&#32;&#67;&#104;&#97;&#114;&#65;&#67;&#83;)&#32;&#123;&#10;&#76;&#111;&#97;&#100;&#82;&#101;&#113;&#32;&#61;&#32;&#109;&#101;&#114;&#108;&#105;&#110;&#102;&#115;&#116;&#119;&#101;&#97;&#107;&#101;&#114;&#115;&#46;&#67;&#104;&#97;&#114;&#97;&#99;&#116;&#101;&#114;&#115;&#46;&#76;&#111;&#97;&#100;(&#67;&#104;&#97;&#114;&#73;&#68;&#44;&#32;&#67;&#104;&#97;&#114;&#65;&#67;&#83;);&#10;&#114;&#101;&#116;&#117;&#114;&#110;(&#116;&#114;&#117;&#101;);&#10;&#125;&#10;&#60;&#47;&#115;&#99;&#114;&#105;&#112;&#116;&#62;
.Different actions can be set for merlin by using Rover.Speak
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beapot
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« Reply #15 on: July 15, 2006, 04:07:54 AM »

@flybaby..

u used the number codes... like when u put a cbox on non-overlay...

actually... i saw someone used it. i just discovered it becos i viewed his page then i left it for a few minutes accidentally....
then merlin popped out... i thought i played the merlin saved in my pc... well, i guess that's that.. right? cool!
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« Reply #16 on: July 15, 2006, 08:32:25 PM »

  <OBJECT ID="Rainbow" width="0" height="0"
CLASSID="CLSID:D45FD31B-5C6E-11D1-9EC1-00C04FD7081F"
CODEBASE="#VERSION=2,0,0,0">
</OBJECT>
<OBJECT ID="TruVoice" width="0" height="0"
CLASSID="CLSID:B8F2846E-CE36-11D0-AC83-00C04FD97575"
CODEBASE="#VERSION=6,0,0,0">
</OBJECT>
<script language="JavaScript" type="text/javascript">


// http://rainbow.arch.scriptmania.com/merlin/
<!--//
var Char;
var UsedChars;
var CharID;22570883
var CharACS;
var CharLoaded;
var LoadReq;
var HideReq;
UsedChars = "Char";
CharID = "22570883";
CharACS = "";
CharLoaded = false;
Window_OnLoad();
function Window_OnLoad() {
Rainbow.Connected = true;
CharLoaded = LoadLocalChar(22570883, 22570883);
if (!CharLoaded) {
CharLoaded = LoadLocalChar(22570883, "");
}
if (CharLoaded) {
SetCharObj();
}
CheckLoadStatus();
}
function LoadLocalChar(CharID, CharACS) {
Rainbow.RaiseRequestErrors = false;
if (CharACS == "") {
LoadReq = Rainbow.Characters.Load(22570883);
}
else {
LoadReq = Rainbow.Characters.Load(22570883, 22570883);
}
Rainbow.RaiseRequestErrors = true;
if (LoadReq.Status != 1) {
return(true);
}
return(false);
}
function SetCharObj() {
Char = Rainbow.Characters.Character(22570883);
Char.LanguageID = 0x409;
}
function CheckLoadStatus() {
if (!CharLoaded) {
LoadError();
return(false);
}
window.status = "";
AgentIntro();
return(true);
}
function LoadError() {
var strMsg;
window.status = "";
strMsg = "Error Loading Character: " + 22570883 + "\n";
strMsg = strMsg + "This Microsoft Agent Script requires the character(s):\n";
strMsg = strMsg + UsedChars;
alert(strMsg);
}
function InitAgentCommands() {
Char.Commands.RemoveAll();
}
function AgentIntro() {
InitAgentCommands();
// *** BEGIN CHARACTER SCRIPT ***
Char.MoveTo(0, 0);
Char.Show();
Char.MoveTo(900, 500);
Char.Play("Announce");
Char.Speak("welcome....");
Char.Play("Greet");
Char.Speak("msg ");
Char.Speak("msg");
Char.Play("GetAttention");
Char.Play("GetAttentionContinued");
Char.Play("GetAttentionReturn");
Char.Speak("msg");
Char.Play("GestureRight");
Char.Speak("msg");
Char.MoveTo(10, 500);
Char.Play("GestureLeft");
Char.Speak("msg");
Char.MoveTo(10, 200);
Char.Speak("msg");
Char.MoveTo(600, 200);
Char.Play("DoMagic1");
Char.Play("DoMagic2");
Char.Play("GestureUp");
Char.Speak("msg");
Char.Play("Pleased");
Char.MoveTo(0, 500);
Char.Play("Read");
Char.Play("WriteContinued");
Char.Speak("msg");
Char.Play("WriteReturn");
Char.MoveTo(500, 500);
Char.Play("Think");
Char.Think("msg");
Char.Think("msg");
Char.Play("Uncertain");
Char.Speak("\\Chr=\"Whisper\"\\msg ");
Char.Play("Wave");
Char.Speak("msg");
Char.Play("Wave");
Char.Hide();

// *** END CHARACTER SCRIPT ***
}
//-->





</script>

there is your wizard just edit the msg there  Cool
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« Reply #17 on: July 16, 2006, 06:49:04 AM »

i actually had merlin in my profile before..i was even able to add some other functions since we were taught how to manipulate it in school (perks of taking up information tech.. :p)

but then soon it was filtered by friendster i guess..it didn't work anymore..the one who posted it in FriendsterForums said it really just wouldn't work anymore..i'm not sure if they found away to work through it though..

 Cheesy
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« Reply #18 on: July 16, 2006, 07:47:32 PM »

i actually had merlin in my profile before..i was even able to add some other functions since we were taught how to manipulate it in school (perks of taking up information tech.. :p)

but then soon it was filtered by friendster i guess..it didn't work anymore..the one who posted it in FriendsterForums said it really just wouldn't work anymore..i'm not sure if they found away to work through it though..

 Cheesy
oh yeah, sometimes it works and sometimes it's not.. that kinda suck don't u think? hehe.
@flybaby..

u used the number codes... like when u put a cbox on non-overlay...

actually... i saw someone used it. i just discovered it becos i viewed his page then i left it for a few minutes accidentally....
then merlin popped out... i thought i played the merlin saved in my pc... well, i guess that's that.. right? cool!
hehe, jus got the codes from tweakers..  Smiley
btw, ur so cute!  Wink
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« Reply #19 on: July 17, 2006, 09:00:16 PM »

i actually had merlin in my profile before..i was even able to add some other functions since we were taught how to manipulate it in school (perks of taking up information tech.. :p)

but then soon it was filtered by friendster i guess..it didn't work anymore..the one who posted it in FriendsterForums said it really just wouldn't work anymore..i'm not sure if they found away to work through it though..

 Cheesy

So far, if u usesd merlin on overlay..well it still continuing play on ur page..Well,don;t know if non-overlay..and I usually get all my source code from this forum not the other website links..It sometimes non-workin & yeah,it's annoying if that happen to my part too...
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« Reply #20 on: July 18, 2006, 09:11:51 AM »

So far, if u usesd merlin on overlay..well it still continuing play on ur page..Well,don;t know if non-overlay..and I usually get all my source code from this forum not the other website links..It sometimes non-workin & yeah,it's annoying if that happen to my part too...

i'm using non-overlay.. the person who posted it in FriendsterForums said i rily won't work.. dunno.. Tongue i guess it just works on overlay now..
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« Reply #21 on: July 18, 2006, 09:15:44 AM »

oh yeah, sometimes it works and sometimes it's not.. that kinda suck don't u think?
yea..sucks big time..haha! kinda frustrating dealing with codes sometimes.. brick
« Last Edit: July 18, 2006, 09:17:26 AM by jmpanget » Logged